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BetonQuest integration

Accepted quests, current instructions, map markers and GPS work together when BetonQuest is installed and the player has access.

quest log 100  quest log

Your latest five quests

Titles and current instructions are visually separated. The GPS-tracked quest is highlighted.

quest log 50  quest log

50%

How it works

The integration reads supported BetonQuest definitions and the player’s live state. It uses available quest names, journal/main-page content, objective information and conversations to identify the current phase.

Available quest markers follow the configured availability conditions. New supported quest definitions are discovered without hard-coding their text in HUD settings.

Click an accepted quest to follow that quest. GPS uses a location from the objective, NPC or supported quest context when one can be resolved.

More details & integration notes

The quest log refreshes its instruction as the quest advances. Turn-in state and a return destination are resolved from supported quest data.

A quest instruction is not always a location “Craft a pumpkin pie” can be a valid tracked instruction anywhere. HUD does not invent coordinates when the quest contains no destination. Explicit metadata is available for definitions that cannot be inferred reliably.

Gold !: available. Blue !: daily. Red and gold !: active target. Gray ?: in progress. Gold ?: ready to turn in. Locked quests are hidden from the normal availability view.

Nearby offers, persistent active guidance Available quests appear when they are inside the minimap view. Untracked incomplete quests do not stick to the map edge. A selected quest’s resolved objective or return destination may remain visible at the edge while GPS is active.

50%, 75%, 100% and 125%. The frame, titles and instructions scale together and fit the available viewport.

Use the interface you prefer The quest log replaces the scoreboard while enabled. Players can disable the log, automatic BetonQuest map markers or HUD conversations. Without BetonQuest, the quest integration stays inactive.

Real in-game captures. Optional integrations are not bundled with Enorials HUD.

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