Home / Explore Enorials HUD

Explore Enorials HUD

See the interface in action. Choose a feature to explore its controls, examples and possibilities.

Player & target HUD preview

Player & target HUD

Player status, live maps, parties, navigation and optional quest windows — brought together in one Minecraft interface.

Explore feature →
Live minimap preview

Live minimap

See terrain, your position, markers and permitted entities. Change the view without changing the way you play.

Explore feature →
Markers & destinations preview

Markers & destinations

Create personal destinations, organize them by category and decide how they appear on the map.

Explore feature →
Party & friends preview

Party & friends

Portraits and status bars show how your team is doing. Invitations, friends and navigation keep the social controls close at hand.

Explore feature →
GPS navigation preview

GPS navigation

GPS combines a direction arrow with a destination name, distance and a separate height indication.

Explore feature →
BetonQuest integration preview

BetonQuest integration

Accepted quests, current instructions, map markers and GPS work together when BetonQuest is installed and the player has access.

Explore feature →
NPC conversations preview

NPC conversations

A themed dialogue panel places the NPC portrait, speaker name, conversation text and selectable replies in the game view.

Explore feature →
Six HUD themes preview

Six HUD themes

Each theme changes the shapes and materials of the player, target, party, quest log, conversation and GPS frames.

Explore feature →
In-game administration preview

In-game administration

Administration tools are visible to operators and players with the administrator permission.

Explore feature →
Shader showcase preview

Shader showcase

Shader support tested with Iris + Sodium and Complementary Unbound. Keep your HUD, minimap, party, quests and navigation visible while using shaders.

Explore feature →

Real in-game screenshots. Shader examples demonstrate the tested combination, not universal shader compatibility.

Enorials HUD · Library

Manuals