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NPC conversations

A themed dialogue panel places the NPC portrait, speaker name, conversation text and selectable replies in the game view.

NPC conversation panel

Follow the conversation

The NPC name, portrait and dialogue stay in the game view.

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More than three replies

The capture shows the later answers in a longer reply list.

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Frostbound

Ice, crystals and icicles frame the speaker and dialogue.

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Wildwood

Leaves, vines and timber create a woodland presentation.

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Inferno

Volcanic stone and glowing seams carry the conversation theme.

How it works

Use W / S or the mouse wheel to choose a reply.

Press Space or right-click to confirm your selection.

Use Shift to leave the conversation when permitted by its flow.

More details & integration notes

The body and answer panels adapt to wrapped text. The reply list supports scrolling and indicates the current choice.

The small frame uses a resolved NPC portrait. The speaker name is shown without an added role or title.

The navigation HUD and an installed Enorials Spells HUD are hidden during the dialogue and restored afterward.

Optional for the server and the player Disable HUD conversations to keep another supported BetonQuest conversation presentation. The custom interface only runs with the integration available.

Real in-game captures. Optional integrations are not bundled with Enorials HUD.

Enorials HUD · Library

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