Portraits and status bars show how your team is doing. Invitations, friends and navigation keep the social controls close at hand.
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Create a party
Choose public or private. Public parties can appear in the open party directory.
Join an open party
Select a listed public party to join it.
Accept or decline
The invited player decides whether to join.
How it works
Five-member example These are real HUD renders from the local test party. A player and four registered NPC members demonstrate a populated panel. Capacity is controlled by the server.
Create an open party that players can discover, or invite players to a private group.
Inspect members, promote a new leader or remove a member. Players can leave their party.
More details & integration notes
See permitted party markers on the minimap and use GPS to find a member.
Send a request, accept or decline it, and manage the friendship separately from party membership.
One combat target panel Target information belongs to the main player HUD. Party rows remain focused on the members’ portraits and status bars.
Real in-game captures. Optional integrations are not bundled with Enorials HUD.





